
Anime Market Demand, Growth Analysis and Opportunities 2034
Global Anime Market Growth, Size, Trends Analysis – By Type, By Genre, By Distribution Channel- Regional Outlook, Competitive Strategies and Segment Forecast to 2034
Published: Jul-2025 | Report ID: IACT2595 | Pages: 1 - 229 | Formats*: |
Category : Information & Communications Technology |


- In January 2025, At Sony Group Corporation's CES press conference, Crunchyroll announced the upcoming launch of a new digital manga application called Crunchyroll Manga. Set to release later this year, the app will be offered as a premium add-on for existing Crunchyroll subscribers and will also be available as a standalone application on both iOS and Android platforms. Plans are underway to expand accessibility with web browser support in the near future, enhancing the user experience across devices.
- In August 2024, Discotek Media revealed 25 new future releases, displaying a wide variety of anime and tokusatsu titles, during its panel at Otakon, an annual three-day anime festival and live stream event. The lineup aims to broaden the selection available to U.S. audiences and includes popular franchises such as Lupin III and Digimon, alongside more niche titles like Kiss×sis and several classic tokusatsu films. This expansion reflects the company’s ongoing commitment to delivering a wide variety of content catering to both mainstream and dedicated fanbases.
Report Metric | Details |
Market size available for years | 2021-2034 |
Base year considered | 2024 |
Forecast period | 2025-2034 |
Segments covered | By Type, By Genre, By Distribution Channel |
Regions covered | North America, Latin America, Asia-Pacific, Europe, and Middle East & Africa |
Companies Covered | Atomic Flare, Bones Inc, Crunchyroll (Sony Pictures Entertainment Inc), Discotek Media, Good Smile Company, Inc, Kyoto Animation Co., Ltd, MADHOUSE, Inc, Pierrot Co., Ltd, Production I.G, Inc, Progressive Animation Works Co., Ltd (PA Works), Sentai Holdings, LLC (AMC Networks), Studio Ghibli, Inc, Sunrise, Inc (Bandai Namco Filmworks), Toei Animation Co., Ltd, Ufotable Co., Ltd, VIZ Media, LLC. |
- Global Anime Market Size (FY’2021-FY’2034)
- Overview of Global Anime Market
- Segmentation of Global Anime Market by Type (T.V, Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment)
- Segmentation of Global Anime Market by Genre (Action & Adventure, Sci-Fi & Fantasy, Sports, Romance & Drama, Others)
- Segmentation of Global Anime Market by Distribution Channel (T.V Broadcasting, Online Streaming, DVD, Theatrical Release, Merchandising, Gaming Platforms)
- Statistical Snap of Global Anime Market
- Expansion Analysis of Global Anime Market
- Problems and Obstacles in Global Anime Market
- Competitive Landscape in the Global Anime Market
- Details on Current Investment in Global Anime Market
- Competitive Analysis of Global Anime Market
- Prominent Players in the Global Anime Market
- SWOT Analysis of Global Anime Market
- Global Anime Market Future Outlook and Projections (FY’2025-FY’2034)
- Recommendations from Analyst
- 1.1. Scope of the report
- 1.2. Market segment analysis
- 2.1. Research data source
- 2.1.1. Secondary Data
- 2.1.2. Primary Data
- 2.1.3. SPERs internal database
- 2.1.4. Premium insight from KOLs
- 2.2. Market size estimation
- 2.2.1. Top-down and Bottom-up approach
- 2.3. Data triangulation
- 4.1. Driver, Restraint, Opportunity and Challenges analysis
- 4.1.1. Drivers
- 4.1.2. Restraints
- 4.1.3. Opportunities
- 4.1.4. Challenges
- 5.1. SWOT Analysis
- 5.1.1. Strengths
- 5.1.2. Weaknesses
- 5.1.3. Opportunities
- 5.1.4. Threats
- 5.2. PESTEL Analysis
- 5.2.1. Political Landscape
- 5.2.2. Economic Landscape
- 5.2.3. Social Landscape
- 5.2.4. Technological Landscape
- 5.2.5. Environmental Landscape
- 5.2.6 .Legal Landscape
- 5.3. PORTERs Five Forces
- 5.3.1. Bargaining power of suppliers
- 5.3.2. Bargaining power of buyers
- 5.3.3. Threat of Substitute
- 5.3.4. Threat of new entrant
- 5.3.5. Competitive rivalry
- 5.4. Heat Map Analysis
- 6.1. Global Anime Market Manufacturing Base Distribution, Sales Area, Product Type
- 6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Anime Market
- 7.1. T.V
- 7.2. Movie
- 7.3. Video
- 7.4. Internet Distribution
- 7.5. Merchandising
- 7.6. Music
- 7.7. Pachinko
- 7.8. Live Entertainment
- 8.1. Action & Adventure
- 8.2. Sci-Fi & Fantasy
- 8.3. Sports
- 8.4. Romance & Drama
- 8.5. Others
- 9.1. T.V Broadcasting
- 9.2. Online Streaming
- 9.3. DVD
- 9.4. Theatrical Release
- 9.5. Merchandising Stores
- 9.6. Gaming Platforms
- 10.1. Global Anime Market Size and Market Share
- 11.1. Asia-Pacific
- 11.1.1. Australia
- 11.1.2. China
- 11.1.3. India
- 11.1.4. Japan
- 11.1.5. South Korea
- 11.1.6. Rest of Asia-Pacific
- 11.2. Europe
- 11.2.1. France
- 11.2.2. Germany
- 11.2.3. Italy
- 11.2.4. Spain
- 11.2.5. United Kingdom
- 11.2.6. Rest of Europe
- 11.3. Middle East and Africa
- 11.3.1. Kingdom of Saudi Arabia
- 11.3.2. United Arab Emirates
- 11.3.3.Qatar
- 11.3.4. South Africa
- 11.3.5. Egypt
- 11.3.6. Morocco
- 11.3.7. Nigeria
- 11.3.8. Rest of Middle-East and Africa
- 11.4. North America
- 11.4.1. Canada
- 11.4.2. Mexico
- 11.4.3. United States
- 11.5. Latin America
- 11.5.1. Argentina
- 11.5.2. Brazil
- 11.5.3. Rest of Latin America
- 12.1. Atomic Flare
- 12.1.1. Company details
- 12.1.2. Financial outlook
- 12.1.3. Product summary
- 12.1.4. Recent developments
- 12.2. Bones Inc.
- 12.2.1. Company details
- 12.2.2. Financial outlook
- 12.2.3. Product summary
- 12.2.4. Recent developments
- 12.3. Crunchyroll (Sony Pictures Entertainment Inc)
- 12.3.1. Company details
- 12.3.2. Financial outlook
- 12.3.3. Product summary
- 12.3.4 .Recent developments
- 12.4. Discotek Media
- 12.4.1. Company details
- 12.4.2. Financial outlook
- 12.4.3. Product summary
- 12.4.4. Recent developments
- 12.5. Good Smile Company, Inc
- 12.5.1. Company details
- 12.5.2. Financial outlook
- 12.5.3. Product summary
- 12.5.4. Recent developments
- 12.6. Kyoto Animation Co., Ltd
- 12.6.1. Company details
- 12.6.2. Financial outlook
- 12.6.3. Product summary
- 12.6.4. Recent developments
- 12.7. MADHOUSE, Inc
- 12.7.1. Company details
- 12.7.2. Financial outlook
- 12.7.3. Product summary
- 12.7.4. Recent developments
- 12.8. Pierrot Co., Ltd
- 12.8.1. Company details
- 12.8.2. Financial outlook
- 12.8.3. Product summary
- 12.8.4. Recent developments
- 12.9. Production I.G, Inc
- 12.9.1. Company details
- 12.9.2. Financial outlook
- 12.9.3. Product summary
- 12.9.4. Recent developments
- 12.10. Progressive Animation Works Co., Ltd. (PA Works)
- 12.10.1. Company details
- 12.10.2. Financial outlook
- 12.10.3. Product summary
- 12.10.4. Recent developments
- 12.11. Sentai Holdings, LLC (AMC Networks)
- 12.11.1. Company details
- 12.11.2. Financial outlook
- 12.11.3. Product summary
- 12.11.4. Recent developments
- 12.12. Studio Ghibli, Inc
- 12.12.1. Company details
- 12.12.2. Financial outlook
- 12.12.3. Product summary
- 12.12.4. Recent developments
- 12.13. Sunrise, Inc. (Bandai Namco Filmworks)
- 12.13.1. Company details
- 12.13.2. Financial outlook
- 12.13.3. Product summary
- 12.13.4. Recent developments
- 12.14. Toei Animation Co., Ltd.
- 12.14.1. Company details
- 12.14.2. Financial outlook
- 12.14.3. Product summary
- 12.14.4. Recent developments
- 12.15. Ufotable Co., Ltd.
- 12.15.1. Company details
- 12.15.2. Financial outlook
- 12.15.3. Product summary
- 12.15.4. Recent developments
- 12.16. VIZ Media, LLC
- 12.16.1. Company details
- 12.16.2. Financial outlook
- 12.16.3. Product summary
- 12.16.4. Recent developments
- 12.17.Others
SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.
The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.
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