In-flight Entertainment & Connectivity Market Growth, Size, Trends, Analysis and Segment Forecast to 2034

Global In-flight Entertainment & Connectivity Market Growth, Size, Trends Analysis- By Component, By Aircraft Type, By Offering Type - Regional Outlook, Competitive Strategies and Segment Forecast to 2034

Published: Aug-2025 Report ID: IACT25137 Pages: 1 - 244 Formats*:     
Category : Information & Communications Technology
In-flight Entertainment & Connectivity Market Introduction and Overview 

According to SPER Market Research, the Global In-flight Entertainment & Connectivity Market is estimated to reach USD 16.15 billion by 2034 with a CAGR 8.66%.

The report includes an in-depth analysis of the Global In-flight Entertainment & Connectivity Market, including market size and trends, product mix, Applications, and supplier analysis.  The global In-flight Entertainment & Connectivity Market was valued at USD 7.04 billion in 2024 and is expected to grow at a CAGR of over 8.66% from 2025 to 2034. Advancements in wireless connectivity have allowed airline passengers to use personal electronic devices, fueling industry growth. The rising demand for reliable onboard connectivity is a key driver, supported by in-flight entertainment and connectivity (IFEC) systems. These systems have replaced traditional seatback screens with more personalized entertainment options. Innovations in seat design, real-time data, and connectivity further boost industry development. Leading companies are focusing on enhancing service delivery to meet evolving passenger expectations and increase demand, shaping a more connected and customer-centric in-flight experience.
In-flight Entertainment & Connectivity Market
By Component:
The global industry is categorized into hardware, connectivity, and content based on components. The hardware segment currently leads due to the rise of BYOD trends and mobile electronic devices. Continuous innovation in creating lightweight, advanced IFEC systems contributes to its strong momentum. The connectivity segment is also expected to grow, driven by increasing passenger demand to stay connected in-flight. Wireless connectivity, in particular, is gaining traction, allowing passengers to stream content on personal devices without the need for seatback hardware.

By Aircraft Type:
The global industry is segmented by aircraft type into Narrow-body Aircraft (NBA), Wide-body Aircraft (WBA), and Very Large Aircraft (VLA). Narrow-body aircraft led the market, driven by rising short-haul flight demand and new routes and airports. Their fuel efficiency and ergonomic design enhance appeal, prompting airlines to upgrade aging fleets with newer models. This trend supports continued dominance and growth. The wide-body segment is also set to grow steadily, as long-haul and intercontinental flights increasingly rely on IFEC systems to enhance passenger engagement and improve the overall travel experience.

By Offering Type:
The industry is divided into In-flight Entertainment (IFE) and In-flight Connectivity (IFC) based on offering types. IFE held the largest market share and is expected to grow steadily during the forecast period. It plays a crucial role in enhancing the passenger experience, especially on long-haul flights. Modern IFE systems offer multiple benefits, such as reduced cabling, lower aircraft weight, and support for passengers to use personal devices. These features not only improve customer satisfaction but also provide operational advantages for airlines, making IFE a key focus area in the industry.

Regional Insights:
North America led the industry, driven by increased adoption of IFEC systems by airlines in developed countries. Major carriers like United Airlines and Delta Air Lines are enhancing passenger experiences through Wi-Fi-based content and personal device support, reducing the need for seatback screens and helping lower aircraft weight. Meanwhile, Asia Pacific is expected to grow at the fastest rate, fueled by rising passenger traffic and demand for advanced in-flight technology. Regional airlines, such as Garuda Indonesia, are offering premium services like live TV, in-flight shopping, and games to first-class passengers.


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Market Competitive Landscape:
The In-flight Entertainment & Connectivity Market is highly consolidated. Some of the market key players are BAE Systems, Cobham plc., Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Inmarsat plc., Iridium Communications Inc., Panasonic Corporation, Safran (Zodiac Aerospace SA), SITAONAIR.

Recent Developments:
In June 2023, Panasonic Avionics signed a deal with United Airlines to equip select new Boeing 787 and Airbus A321XLR aircraft with its Astrova IFE system. Featuring 4K OLED displays and high-fidelity 3D spatial audio via advanced Bluetooth, Astrova delivers cinema-quality visuals and an immersive in-flight experience.
In June 2023, Safran Passenger Innovations launched RAVE Ultra Plus, a 4K Mini LED IFE system powered by the open RAVE OS platform. It allows third-party app integration, giving airlines more control. SPI is also partnering with AWS to bring advanced cloud capabilities to future RAVE OS versions, both onboard and on the ground.

Scope of the report:
 Report Metric Details
Market size available for years 2021-2034
Base year considered 2024
 Forecast period 2025-2034
Segments coveredBy Component, By Aircraft Type, By Offering Type
Regions covered
North America, Latin America, Asia-Pacific, Europe, and Middle East & Africa
Companies Covered
BAE Systems, Cobham plc., Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Inmarsat plc., Iridium Communications Inc., Panasonic Corporation, Safran (Zodiac Aerospace SA), SITAONAIR.

Key Topics Covered in the Report
  • Global In-flight Entertainment & Connectivity Market Size (FY’2021-FY’2034)
  • Overview of Global In-flight Entertainment & Connectivity Market
  • Segmentation of Global In-flight Entertainment & Connectivity Market By Component (Hardware, Connectivity, Content)
  • Segmentation of Global In-flight Entertainment & Connectivity Market By Aircraft Type {(Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), Very Large Aircraft (VLA)}
  • Segmentation of Global In-flight Entertainment & Connectivity Market By Offering Type {(In-flight Entertainment (IFE), In-flight Connectivity (IFC)}
  • Statistical Snap of Global In-flight Entertainment & Connectivity Market
  • Expansion Analysis of Global In-flight Entertainment & Connectivity Market
  • Problems and Obstacles in Global In-flight Entertainment & Connectivity Market
  • Competitive Landscape in the Global In-flight Entertainment & Connectivity Market
  • Details on Current Investment in Global In-flight Entertainment & Connectivity Market
  • Competitive Analysis of Global In-flight Entertainment & Connectivity Market
  • Prominent Players in the Global In-flight Entertainment & Connectivity Market
  • SWOT Analysis of Global In-flight Entertainment & Connectivity Market
  • Global In-flight Entertainment & Connectivity Market Future Outlook and Projections (FY’2025-FY’2034)
  • Recommendations from Analyst
1.Introduction
1.1.Scope of the report
1.2.Market segment analysis 

2.Research Methodology
2.1.Research data source
2.1.1.Secondary Data
2.1.2.Primary Data
2.1.3.SPERs internal database
2.1.4.Premium insight from KOLs
2.2.Market size estimation
2.2.1.Top-down and Bottom-up approach
2.3.Data triangulation

3.Executive Summary

4.Market Dynamics
4.1.Driver, Restraint, Opportunity and Challenges analysis
4.1.1.Drivers
4.1.2.Restraints
4.1.3.Opportunities
4.1.4.Challenges

5.Market variable and outlook
5.1.SWOT Analysis
5.1.1.Strengths
5.1.2.Weaknesses
5.1.3.Opportunities
5.1.4.Threats
5.2.PESTEL Analysis
5.2.1.Political Landscape
5.2.2.Economic Landscape
5.2.3.Social Landscape
5.2.4.Technological Landscape
5.2.5.Environmental Landscape
5.2.6.Legal Landscape
5.3.PORTERs Five Forces 
5.3.1.Bargaining power of suppliers
5.3.2.Bargaining power of buyers
5.3.3.Threat of Substitute
5.3.4.Threat of new entrant
5.3.5.Competitive rivalry
5.4.Heat Map Analysis

6.Competitive Landscape
6.1.Global In-flight Entertainment & Connectivity Market Manufacturing Base Distribution, Sales Area, Product Type 
6.2.Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global In-flight Entertainment & Connectivity Market

7.Global In-flight Entertainment & Connectivity Market, By Component, (USD Million) 2021-2034 
7.1.Hardware
7.1.1.Non-portable
7.1.2.Portable
7.2.Connectivity
7.2.1.Wired
7.2.2.Wireless
7.3.Content
7.3.1.Stored
7.3.2.Streamed

8.Global In-flight Entertainment & Connectivity Market, By Aircraft Type, (USD Million) 2021-2034 
8.1.Narrow-Body Aircraft (NBA)
8.2.Wide-Body Aircraft (WBA)
8.3.Very Large Aircraft (VLA)

9.Global In-flight Entertainment & Connectivity Market, By Offering Type, (USD Million) 2021-2034 
9.1.In-flight Entertainment (IFE)
9.2.In-flight Connectivity (IFC)

10.Global In-flight Entertainment & Connectivity Market, (USD Million) 2021-2034 
10.1.Global In-flight Entertainment & Connectivity Market Size and Market Share

11.Global In-flight Entertainment & Connectivity Market, By Region, 2021-2034 (USD Million)
11.1.Asia-Pacific
11.1.1.Australia
11.1.2.China
11.1.3.India
11.1.4.Japan
11.1.5.South Korea
11.1.6.Rest of Asia-Pacific
11.2.Europe
11.2.1.France
11.2.2.Germany
11.2.3.Italy
11.2.4.Spain
11.2.5.United Kingdom
11.2.6.Rest of Europe
11.3.Middle East and Africa
11.3.1.Kingdom of Saudi Arabia 
11.3.2.United Arab Emirates
11.3.3.Qatar
11.3.4.South Africa
11.3.5.Egypt
11.3.6.Morocco
11.3.7.Nigeria
11.3.8.Rest of Middle-East and Africa
11.4.North America
11.4.1.Canada
11.4.2.Mexico
11.4.3.United States
11.5.Latin America
11.5.1.Argentina
11.5.2.Brazil
11.5.3.Rest of Latin America 

12.Company Profile
12.1.BAE Systems
12.1.1.Company details
12.1.2.Financial outlook
12.1.3.Product summary 
12.1.4.Recent developments
12.2.Cobham plc.
12.2.1.Company details
12.2.2.Financial outlook
12.2.3.Product summary 
12.2.4.Recent developments
12.3.Collins Aerospace
12.3.1.Company details
12.3.2.Financial outlook
12.3.3.Product summary 
12.3.4.Recent developments
12.4.Eutelsat Communications
12.4.1.Company details
12.4.2.Financial outlook
12.4.3.Product summary 
12.4.4.Recent developments
12.5.Global Eagle Entertainment Inc.
12.5.1.Company details
12.5.2.Financial outlook
12.5.3.Product summary 
12.5.4.Recent developments
12.6.Gogo LLC
12.6.1.Company details
12.6.2.Financial outlook
12.6.3.Product summary 
12.6.4.Recent developments
12.7.Honeywell International Inc.
12.7.1.Company details
12.7.2.Financial outlook
12.7.3.Product summary 
12.7.4.Recent developments
12.8.Inmarsat plc.
12.8.1.Company details
12.8.2.Financial outlook
12.8.3.Product summary 
12.8.4.Recent developments
12.9.Iridium Communications Inc.
12.9.1.Company details
12.9.2.Financial outlook
12.9.3.Product summary 
12.9.4.Recent developments
12.10.Panasonic Corporation
12.10.1.Company details
12.10.2.Financial outlook
12.10.3.Product summary 
12.10.4.Recent developments
12.11.Safran (Zodiac Aerospace SA)
12.11.1.Company details
12.11.2.Financial outlook
12.11.3.Product summary 
12.11.4.Recent developments
12.12.SITAONAIR
12.12.1.Company details
12.12.2.Financial outlook
12.12.3.Product summary 
12.12.4.Recent developments
12.13.Others

13.Conclusion

14.List of Abbreviations

15.Reference Links

SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.

The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings.  The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.

SPER-Methodology-1

SPER-Methodology-2

SPER-Methodology-3


Frequently Asked Questions About This Report
In-flight Entertainment & Connectivity Market is projected to reach USD 16.15 by 2034, growing at a CAGR of 8.66 % during the forecast period.
In-flight Entertainment & Connectivity Market size from 2025. The Market is expected to reach USD 16.15 by 2034, at a CAGR of 8.66% during the forecast period.
In-flight Entertainment & Connectivity Market CAGR of 8.66% during the forecast period.
In-flight Entertainment & Connectivity Market size is USD 16.15 from 2025 to 2034.
In-flight Entertainment & Connectivity Market covered By Component, By Aircraft Type, By Offering Type
The North America is anticipated to have the highest Market share in the In-flight Entertainment & Connectivity Market .
" BAE Systems, Cobham plc., Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Inmarsat plc., Iridium Communications Inc., Panasonic Corporation, Safran (Zodiac Aerospace SA), SITAONAIR."
The report includes an in-depth analysis of the Global In-flight Entertainment & Connectivity Market, including market size and trends, product mix, Applications, and supplier analysis
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