Southeast Asia Gaming Market Growth, Size, Trends, Revenue, Challenges and Future Outlook

Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033

Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033

Published: Jul 2024 Report ID: IACT24131 Pages: 1 - 157 Formats*:     
Category : Information & Communications Technology
Southeast Asia Gaming Market Introduction and Overview 

According to SPER Market Research, the Southeast Asia Gaming Market is estimated to reach USD 15.21 billion by 2033 with a CAGR 0.47%.

The report includes an in-depth analysis of the Southeast Asia Gaming Market, including market size and trends, product mix, distribution channels, and supplier analysis. The act of playing video games on consoles, PCs, mobile devices, or other platforms is referred to as gaming. It has become a cultural phenomenon that attracts millions of people from different backgrounds. Action, adventure, role-playing, strategy, and simulation are just a few of the many genres that make up gaming, appealing to a wide range of tastes and interests. It frequently has complex gameplay mechanics, compelling stories, and competitive aspects that encourage player unity and a sense of accomplishment. Technology has advanced to the point that virtual reality, augmented reality, and cloud gaming are all part of gaming, providing more realistic and participatory experiences.

  • Microsoft has stated that PC Game Pass will be available in Thailand, Malaysia, Indonesia, the Philippines, and Vietnam starting in March 2022. Gamers may register for the PC Game Pass preview, which gives them access to over 100 top-notch titles, including Bethesda titles, Xbox Game Studios titles that are released on day one, and an EA Play membership that costs just $5 per month.
  • September 2022: Ragnarok Tactics II, a wholly-owned subsidiary, was successfully released in Thailand, according to GRAVITY Co. Ltd., a publisher and developer of online and mobile games. In the tactical role-playing game Ragnarok Tactics II, players advance their characters' levels by collecting monsters. Players engage in combat with both their characters and the game's beasts.
Southeast Asia Gaming Market
Market Opportunities and Challenges

Opportunities: The current development of 5G technology has contributed to an increase in the expenditures made on wireless network infrastructure. Consequently, gamers may enjoy a far more fluid cloud gaming experience because to 5G's reduced latency. Operators in Southeast Asia, for example, have announced collaborations totaling USD 30 billion (30,000 million) in 5G investment. A USD 6 billion (6,000 million) deal for their telecom operations was inked by Ooredoo and CK Hutchinson, the two main Indonesian providers, the year prior. The gaming sector in the area is also being helped by the increasing popularity of e-sports. Video game competitions are called e-sports. During the forecast period, advertising is anticipated to produce greater revenue due to increased viewership on online platforms like Twitch and YouTube.

Challenges: The gaming industry in Southeast Asia is growing quickly, but it also faces certain specific challenges. It is difficult for developers to design games that appeal to a wide audience because of the region's diverse cultures and languages, which is one major problem. Though necessary, localization projects can be expensive and time-consuming, particularly in light of the various regulatory frameworks that exist in different nations. In addition, several games' requirement for a flawless online gaming experience is hampered by infrastructural constraints, such as patchy internet access in some locations.

Southeast Asia Gaming Market


Market Competitive Landscape
Due to the abundance of both big and small players, the gaming market in Southeast Asia is extremely competitive. It looks that there is a modest level of market concentration. To keep ahead of the competition and broaden their reach, the top firms are using methods such as product and service innovation, mergers, and acquisitions. Some of the market key players are Asiasoft Corporation Public Company Limited, Bandai Namco Entertainment Asia Pte. Ltd., Com2uS Group, IGG, Netmarble Corp.

Scope of the Report:
 Report Metric Details
 Market size available for years 2020-2033
 Base year considered 2023
 Forecast period 2024-2033
 Segments coveredBy Platform
 Regions covered
Germany, Indonesia, Malaysia, Singapore, Thailand, Rest of Southeast Asia
 Companies Covered
Asiasoft Corporation Public Company Limited, Bandai Namco Entertainment Asia Pte. Ltd., Com2uS Group, IGG, Netmarble Corp., Nintendo, Sea Limited, Sherman Chin, Sony Corporation, Tencent Holdings Ltd.
COVID-19 Impact on Southeast Asia Gaming Market
"The COVID-19 epidemic had a major effect on Southeast Asia's gaming industry, resulting in a spike in demand and notable changes in consumer behavior. There was a noticeable rise in the use of gaming as a main source of amusement while lockdowns and social distancing tactics kept people indoors. Due in large part to their accessibility and capacity to promote social contact from a distance, online and mobile gaming in particular flourished. Concurrently, supply chain interruptions presented difficulties for more conventional game genres, such as console gaming. In addition, the suspension of live athletic events boosted the region's thriving esports scene by increasing online competitions and streaming viewership. 

Key Target Audience:
  • Core Gamers
  • Casual Gamers
  • Esports Enthusiasts
  • Parents and Families
  • Mobile Gamers
  • PC Gamers
  • Console Gamers
Our in-depth analysis of the Southeast Asia Gaming Market includes the following segments:
By Platform:
  • PC
  • Console
  • Mobile
  • Key Topics Covered in the Report:
    • Southeast Asia Gaming Market Size (FY’2024-FY’2033)
    • Overview of Southeast Asia Gaming Market
    • Segmentation of Southeast Asia Gaming Market By Platform (PC, Console, Mobile)
    • Expansion Analysis of Southeast Asia Gaming Market
    • Problems and Obstacles in Southeast Asia Gaming Market
    • Competitive Landscape in the Southeast Asia Gaming Market
    • Impact of COVID-19 and Demonetization on Southeast Asia Gaming Market
    • Details on Current Investment in Southeast Asia Gaming Market
    • Competitive Analysis of Southeast Asia Gaming Market
    • Prominent Players in the Southeast Asia Gaming Market
    • SWOT Analysis of Southeast Asia Gaming Market
    • Southeast Asia Gaming Market Future Outlook and Projections (FY’2024-FY’2033)
    • Recommendations from Analyst
    1. Introduction
    1.1. Scope of the report 
    1.2. Market segment analysis

    2. Research Methodology
    2.1. Research data source
    2.1.1. Secondary Data
    2.1.2. Primary Data
    2.1.3. SPER’s internal database
    2.1.4. Premium insight from KOL’s
    2.2. Market size estimation
    2.2.1. Top-down and Bottom-up approach
    2.3. Data triangulation

    3. Executive Summary

    4. Market Dynamics
    4.1. Driver, Restraint, Opportunity and Challenges analysis
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunities
    4.1.4. Challenges
    4.2. COVID-19 Impacts of the Southeast Asia Gaming Market 

    5. Market variable and outlook
    5.1. SWOT Analysis
    5.1.1. Strengths
    5.1.2. Weaknesses
    5.1.3. Opportunities
    5.1.4. Threats
    5.2. PESTEL Analysis
    5.2.1. Political Landscape
    5.2.2. Economic Landscape
    5.2.3. Social Landscape
    5.2.4. Technological Landscape
    5.2.5. Environmental Landscape
    5.2.6. Legal Landscape
    5.3. PORTER’s Five Forces 
    5.3.1. Bargaining power of suppliers
    5.3.2. Bargaining power of buyers
    5.3.3. Threat of Substitute
    5.3.4. Threat of new entrant
    5.3.5. Competitive rivalry
    5.4. Heat Map Analysis

    6. Competitive Landscape
    6.1. Southeast Asia Gaming Market Manufacturing Base Distribution, Sales Area, Product Type 
    6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Southeast Asia Gaming Market 

    7. Southeast Asia Gaming Market, By Platform (USD Million) 2020-2033
    7.1. Southeast Asia Gaming Market Size, Share and Forecast, By Platform, 2020-2026 
    7.2. Southeast Asia Gaming Market Size, Share and Forecast, By Platform, 2027-2033
    7.3. PC
    7.4. Console
    7.5. Mobile

    8. Southeast Asia Gaming Market Forecast, 2020-2033 (USD Million)
    8.1. Southeast Asia Gaming Market Size and Market Share

    9. Southeast Asia Gaming Market, By Region, 2020-2033 (USD Million)
    9.1. Southeast Asia Gaming Market Size and Market Share By Region (2020-2026)
    9.2. Southeast Asia Gaming Market Size and Market Share By Region (2027-2033)
    9.3. Germany
    9.4. Indonesia
    9.5. Malaysia
    9.6. Singapore
    9.7. Thailand
    9.8. Rest of Southeast Asia

    10. Company Profile
    10.1. Asiasoft Corporation Public Company Limited
    10.1.1. Company details
    10.1.2. Financial outlook
    10.1.3. Product summary 
    10.1.4. Recent developments
    10.2. Bandai Namco Entertainment Asia Pte. Ltd.
    10.2.1. Company details
    10.2.2. Financial outlook
    10.2.3. Product summary 
    10.2.4. Recent developments
    10.3. Com2uS Group
    10.3.1. Company details
    10.3.2. Financial outlook
    10.3.3. Product summary 
    10.3.4. Recent developments
    10.4. IGG
    10.4.1. Company details
    10.4.2. Financial outlook
    10.4.3. Product summary 
    10.4.4. Recent developments
    10.5. Netmarble Corp.
    10.5.1. Company details
    10.5.2. Financial outlook
    10.5.3. Product summary 
    10.5.4. Recent developments
    10.6. Nintendo
    10.6.1. Company details
    10.6.2. Financial outlook
    10.6.3. Product summary 
    10.6.4. Recent developments
    10.7. Sea Limited
    10.7.1. Company details
    10.7.2. Financial outlook
    10.7.3. Product summary 
    10.7.4. Recent developments
    10.8. Sherman Chin
    10.8.1. Company details
    10.8.2. Financial outlook
    10.8.3. Product summary 
    10.8.4. Recent developments
    10.9. Sony Corporation
    10.9.1. Company details
    10.9.2. Financial outlook
    10.9.3. Product summary 
    10.9.4. Recent developments
    10.10. Tencent Holdings Ltd
    10.10.1. Company details
    10.10.2. Financial outlook
    10.10.3. Product summary 
    10.10.4. Recent developments
    10.11. Others

    11. Conclusion

    12. Reference Links

    13. List of Abbreviations

    SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.

    The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings.  The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.

    SPER-Methodology-1

    SPER-Methodology-2

    SPER-Methodology-3


    Frequently Asked Questions About This Report
    Southeast Asia Gaming Market is covered By Platform.
    Southeast Asia Gaming Market is projected to reach USD 15.21 billion by 2033, growing at a CAGR of 0.47% during the forecast period.
    Southeast Asia Gaming Market grew in Market size from 2024. The Market is expected to reach USD 15.21 billion by 2033, at a CAGR of 0.47% during the forecast period.
    Southeast Asia Gaming Market CAGR of 0.47% during the forecast period.
    You can get the sample pages by clicking the link - Click Here
    Southeast Asia Gaming Market size is USD 15.21 billion from 2024 to 2033.
    The Southeast Asia is anticipated to have the highest Market share in the Southeast Asia Gaming Market.
    The key players in the Market include Companies Covered Asiasoft Corporation Public Company Limited, Bandai Namco Entertainment Asia Pte. Ltd., Com2uS Group, IGG, Netmarble Corp., Nintendo, Sea Limited, Sherman Chin, Sony Corporation, Tencent Holdings Ltd.
    It frequently has complex gameplay mechanics, compelling stories, and competitive aspects that encourage player unity and a sense of accomplishment.
    Not able to find what you are looking for? Need customization in the existing report?
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