Global OTT Streaming Market is projected to be worth USD 553.76 billion by 2030.
The market is expected to increase quickly as a result of the rising demand for live streaming channels and the ongoing development of OTT cloud-based services. But in the coming years, the market's growth is anticipated to be constrained by a shortage of data network infrastructure for OTT services.
An important element impeding the OTT (Over-The-Top) streaming market's expansion is the danger posed by piracy and illicit streaming. The main source of traffic for OTT companies is live TV streaming. Live streaming raises privacy issues for them as well. With the expansion of broadband, OTT players are finding it harder and harder to manage streaming that is unlawful and pirated. Analysts estimated that the illicit sale of video content cost the business $9.1 billion in 2019 and will cost $12.5 billion by 2024. Although Digital Rights Management (DRM) has long been the preferred method for distributing information securely and deterring piracy since it gives copyright owners control over how and by whom their copyright may be accessed, the truth is that it is frequently insufficient. Attackers with a purpose also discover ways to publish information. As a result, it is anticipated that the threat of piracy and illicit streaming will restrict the expansion of the OTT streaming business. A significant development in the OTT (Over-The-Top) streaming market is streaming on 4K televisions. A 4K resolution, commonly referred to as UHD or Ultra-High Definition, is typically 3,840 by 2,160 pixels.
The Global OTT Streaming Market study provides market data by the competitive landscape, revenue analysis, market segments and detailed analysis of key market players such as; Amazon.com, Inc., Apple, Inc., Facebook, Inc., Google, Inc., Hulu, Kakao Corp., LLC, Microsoft Corporation, Netflix, Inc., Rakuten Inc., Tangent, YouTube.
SPER Market Research study aims to provide market dynamics, demand and supply with yearly forecast to 2030. This report provides data for growth estimates and forecasts for product type segment - By Device Type (Smartphones, Smart TVs, Laptops, Desktops and Tablets, Gaming Consoles, Set-Top Box, Others), By Revenue Source (AVOD, SVOD, TVOD, Others), By User Type (Commercial, Personal), By End-User (E-commerce, Media and Entertainment, Education and Training, IT and Telecom, Health and Fitness, Others).
This report also provides the data for key regional segments of North America, Europe, Asia Pacific, Latin America, Middle East & Africa.
This study also encompasses various drivers and restraining factors of this market for the forecast period. Various growth opportunities are also discussed in the report.